
[interact_key]
	#These whitelist blocks can be interacted with when the interact key is pressed
	InteractKeyWhitelistBlocks = []
	#These whitelist entities can be interacted with when the interact key is pressed
	InteractKeyWhitelistEntities = []
	#These blacklist blocks can be interacted with when the interact key is pressed
	InteractKeyBlacklistBlocks = []
	#These blacklist entities can be interacted with when the interact key is pressed
	InteractKeyBlacklistEntities = []

[base_multiplier]
	#All base damage number is multiplied by this factor
	#Range: 0.0 ~ 1.7976931348623157E308
	DamageBaseMultiplier = 1.0
	#All armor ignore damage number is multiplied by this factor
	#Range: 0.0 ~ 1.7976931348623157E308
	ArmorIgnoreBaseMultiplier = 1.0
	#All head shot damage number is multiplied by this factor
	#Range: 0.0 ~ 1.7976931348623157E308
	HeadShotBaseMultiplier = 1.0
	#The movement speed will decrease per kg of weight. 0.015 means 1.5% speed decrease per kg. Set a negative value to disable this feature
	#Range: -1.0 ~ 1.7976931348623157E308
	WeightSpeedMultiplier = 0.015

[misc]
	#The entity's head hitbox during the headshot
	#Format: touhou_little_maid:maid [-0.5, 1.0, -0.5, 0.5, 1.5, 0.5]
	HeadShotAABB = []
	#The maximum stack size of ammo that the ammo box can hold
	#Range: > 1
	AmmoBoxStackSize = 3
	#Deprecated. Use vanilla server resource pack
	ClientGunPackDownloadUrls = []
	#Whether or not players are allowed to use the crawl feature
	EnableCrawl = true
	#Enable the recipe limit of default gunsmith table or not
	EnableDefaultGunSmithTableFilter = true
	#[Debug Option] Do server-side network check while shooting or not
	ServerShootNetworkCheck = true
	#[Debug Option] Do server-side shoot cooldown check or not. WARNING: Close this will disable the shoot cooldown check in server-side at all, which may lead to potential for cheating. Only consider to close this when you can't shoot at all sometimes.
	ServerShootCooldownCheck = true

