
//Set icon item
setIcon(<minecraft:dirt>)

//Set title String
setTitle("Dirty hands")

//Set description String
setDescription("Hit the walls to look for leftovers")

//Add a parent advancement. The syntax is "modid:folder/path/to/the/advancement/then/filename"
addParent("triumph:test/root")
//setRequiresParent(true)

setFrameType("Goal")

setUncompletedIconColor(8947848)
setCompletedIconColor(6570404)
setUncompletedTitleColor(8947848)
setCompletedTitleColor(6570404)

//Set the position
setPos(-240,-73)

//Hide the connection lines, so I can have a pretty shape
//hideLines()

//Adds criteria named "hasFlint" with the trigger type "minecraft:inventory_changed". This function returns the criteria as an object
criteria = addCriteria("hasPlank", "minecraft:inventory_changed")

//Adds the required item for the criteria. This is the item that needs to be in the player inventory.
criteria.addItem(<minecraft:dirt>)