import { world, system } from "@minecraft/server";
export function ogreLaugh(ogre) {
    if (!ogre || ogre.typeId !== "minere:ogre") {
        return;
    }
    system.runTimeout(() => {
        if (ogre !== null) {
            world.playSound("mob.ogre.laugh", ogre.location);
        }
    }, 3);
}
