
[Etc]
	#Lava Opacity for the Ignitium Helemt.
	#Range: 0.01 ~ 1.0
	lavaVisionOpacity = 0.5
	#Whether to disable certain aspects of the Ignitium Helemt. Enable if issues with shaders persist.
	shadersCompat = false
	#ScreenShake(on/off)
	"ScreenShake(on/off)" = true
	#custombossbar(on/off)
	"custombossbar(on/off)" = true
	#AddedServerlist(on/off)
	"AddedServerlist(on/off)" = true
	#BossMusic(on/off)
	"BossMusic(on/off)" = true
	#BossMusicVolume(denominator)
	#Range: 1 ~ 1000000
	BossMusicVolume = 1

[Weapon]
	#Armor Infinity Durability(on/off)
	"Armor Infinity Durability(on/off)" = true
	#Bulwark of the Flame's Cooldown
	#Range: 0 ~ 1000000
	BulwarkOfTheFlameCooldown = 80
	#Gauntlet of Bulwark's Cooldown
	#Range: 0 ~ 1000000
	GauntletOfBulwarkCooldown = 80
	#Infernal Forge's Cooldown
	#Range: 0 ~ 1000000
	InfernalForgeCooldown = 80
	#Void Forge's Cooldown
	#Range: 0 ~ 1000000
	VoidForgeCooldown = 120
	#The Incinerator's Cooldown
	#Range: 0 ~ 1000000
	TheIncineratorCooldown = 400
	#Wither Assault Shoulder Weapon's Missile Cooldown
	#Range: 0 ~ 1000000
	WASWMissileCooldown = 40
	#WASW's Wither Missile's Damage
	#Range: 0.0 ~ 1000000.0
	"WASW's WitherMissiledamage" = 16.0
	#Wither Assault Shoulder Weapon's Howitzer Cooldown
	#Range: 0 ~ 1000000
	WASWHowitzerCooldown = 100
	#Void Assault Shoulder Weapon's Cooldown
	#Range: 0 ~ 1000000
	VASWCooldown = 120
	#Void Core's Cooldown
	#Range: 0 ~ 1000000
	VoidCoreCooldown = 160
	#Sandstorm's Timer
	#Range: 0 ~ 1000000
	SandstormTimer = 160

["Entity damage"]
	#Void Rune's Damage
	#Range: 0.0 ~ 1000000.0
	Voidrunedamage = 7.0
	#Ashen Breath's Damage
	#Range: 0.0 ~ 1000000.0
	Ashenbreathdamage = 4.0
	#Death Laser's Damage
	#Range: 0.0 ~ 1000000.0
	DeathLaserdamage = 5.0
	#Death Laser's Hp Damage
	#Range: 0.0 ~ 1.0
	DeathLaserHpdamage = 0.05
	#Player's Laser's Damage
	#Range: 0.0 ~ 1000000.0
	Laserdamage = 7.0
	#Blazing Bone's Damage
	#Range: 0.0 ~ 1000000.0
	BlazingBonedamage = 5.0
	#Lionfish Spike's Damage
	#Range: 0.0 ~ 1000000.0
	LionfishSpikedamage = 4.0
	#Wither Howizter's Damage
	#Range: 0.0 ~ 1000000.0
	WitherHowizterdamage = 8.0
	#Dimensional Rift's Damage
	#Range: 0.0 ~ 1000000.0
	DimensionalRiftdamage = 10.0
	#Wither Homing Missile's Damage
	#Range: 0.0 ~ 1000000.0
	WitherHomingMissiledamage = 3.0
	#Abyss Blast's Damage
	#Range: 0.0 ~ 1000000.0
	AbyssBlastdamage = 10.0
	#Abyss Blast's Hp Damage
	#Range: 0.0 ~ 1.0
	AbyssBlastHpdamage = 0.1
	#Abyss Orb's Damage
	#Range: 0.0 ~ 1000000.0
	AbyssOrbdamage = 4.0
	#Lava bomb's Radius
	#Range: 1 ~ 7
	Lavabombradius = 2
	#Amethyst Cluster's Damage
	#Range: 0.0 ~ 1000000.0
	"Amethyst Cluster Damage" = 12.0
	#Sandstorm's Damage
	#Range: 0.0 ~ 1000000.0
	"Sandstorm Damage" = 5.0
	#Ancient Desert Stele's Damage
	#Range: 0.0 ~ 1000000.0
	"Ancient Desert Stele Damage" = 18.0

["Ender Guardian"]
	#EnderGuardian's Health Multiplier
	#Range: 0.0 ~ 1000000.0
	EnderGuardianHealthMultiplier = 1.0
	#EnderGuardian's Damage Multiplier
	#Range: 0.0 ~ 1000000.0
	EnderGuardianDamageMultiplier = 1.0
	#EnderGuardian's DamageCap
	#Range: 0.0 ~ 1000000.0
	EnderGuardianDamageCap = 22.0
	#EnderGuardian's Healing with out target
	#Range: 0.0 ~ 1000000.0
	EnderGuardianNatureHealing = 10.0
	#Ender guardian's block breaking ignore the MobGriefing
	EnderguardianBlockBreaking = true
	#Guardian's Immune to Long distance attack range.
	#Range: 1.0 ~ 1000000.0
	"Guardian's prevent attacks from far away Range" = 12.0
	#Guardian's gravity Punch Hp Damage
	#Range: 0.0 ~ 1.0
	"Guardian's gravity Punch Hp Damage" = 0.05
	#Guardian's Teleport attack Hp Damage
	#Range: 0.0 ~ 1.0
	"Guardian's Teleport attack Hp Damage" = 0.05
	#Guardian's Punch Hp Damage
	#Range: 0.0 ~ 1.0
	"Guardian's knockback Hp Damage" = 0.06
	#Guardian's Uppercut Hp Damage
	#Range: 0.0 ~ 1.0
	"Guardian's Uppercut Hp Damage" = 0.1
	#Guardian's RocketPunch Hp Damage
	#Range: 0.0 ~ 1.0
	"Guardian's RocketPunch Hp Damage" = 0.1
	#Guardian's etc area attack Hp Damage
	#Range: 0.0 ~ 1.0
	"Guardian's area attack Hp Damage" = 0.08
	#EnderGuardianBlockBreaking radius
	#Range: 0 ~ 20
	"EnderGuardianBlockBreaking X" = 15
	#EnderGuardianBlockBreaking radius
	#Range: 0 ~ 10
	"EnderGuardianBlockBreaking Y" = 2
	#EnderGuardianBlockBreaking radius
	#Range: 0 ~ 20
	"EnderGuardianBlockBreaking Z" = 15

["Netherite Monstrosity"]
	#Monstrosity's Lavabomb magazine.
	#Range: 1 ~ 1000000
	LavabombMagazine = 3
	#Monstrosity's Lavabomb amount
	#Range: 1 ~ 1000000
	Lavabombamount = 3
	#Monstrosity's Health Multiplier
	#Range: 0.0 ~ 1000000.0
	MonstrosityHealthMultiplier = 1.0
	#Monstrosity's Damage Multiplier
	#Range: 0.0 ~ 1000000.0
	MonstrosityDamageMultiplier = 1.0
	#Monstrosity's Healing Multiplier
	#Range: 0.0 ~ 1000000.0
	MonstrosityHealingMultiplier = 1.0
	# Monstrosity's Healing with out target
	#Range: 0.0 ~ 1000000.0
	MonstrosityNatureHealing = 10.0
	#Monstrosity's DamageCap
	#Range: 0.0 ~ 1000000.0
	MonstrosityDamageCap = 22.0
	#Monstrosity's bodyBlocking verdict
	NetheritemonstrosityBodyBloking = true
	#Monstrosity's attack Hp Damage
	#Range: 0.0 ~ 1.0
	"Monstrosity's attack Hp Damage" = 0.08
	#Monstrosity's Immune to Long distance attack range.
	#Range: 1.0 ~ 1000000.0
	"Monstrosity's prevent attacks from far away Range" = 18.0

["Ender Golem"]
	#Ender Golem's block breaking ignore the MobGriefing
	EndergolemBlockBreaking = false
	#Endergolem's Immune to Long distance attack range.
	#Range: 1.0 ~ 1000000.0
	"Endergolem's prevent attacks from far away Range" = 6.0
	#Golem's Health Multiplier
	#Range: 0.0 ~ 1000000.0
	GolemHealthMultiplier = 1.0
	#Golem's Damage Multiplier
	#Range: 0.0 ~ 1000000.0
	GolemDamageMultiplier = 1.0

[Ignis]
	#Ignis's Health Multiplier
	#Range: 0.0 ~ 1000000.0
	IgnisHealthMultiplier = 1.0
	#Ignis's Damage Multiplier
	#Range: 0.0 ~ 1000000.0
	IgnisDamageMultiplier = 1.0
	#Ignis's Healing with out target
	#Range: 0.0 ~ 1000000.0
	IgnisNatureHealing = 10.0
	#Ignis's Healing Multiplier
	#Range: 0.0 ~ 1000000.0
	IgnisHealingMultiplier = 1.0
	#Ignis's Immune to Long distance attack range.
	#Range: 1.0 ~ 1000000.0
	"Ignis's prevent attacks from far away Range" = 15.0
	#Ignis's DamageCap
	#Range: 0.0 ~ 1000000.0
	IgnisDamageCap = 20.0
	#Ignis's cracked block breaking ignore the MobGriefing
	IgnisBlockBreaking = true

[revenant]
	#Revenant's Health Multiplier
	#Range: 0.0 ~ 1000000.0
	RevenantHealthMultiplier = 1.0
	#Revenant's Damage Multiplier
	#Range: 0.0 ~ 1000000.0
	RevenantDamageMultiplier = 1.0

["The Prowler"]
	#The Prowler's Immune to Long distance attack range.
	#Range: 1.0 ~ 1000000.0
	"The Prowler's prevent attacks from far away Range" = 16.0
	#Prowler's Health Multiplier
	#Range: 0.0 ~ 1000000.0
	ProwlerHealthMultiplier = 1.0
	#Prowler's Damage Multiplier
	#Range: 0.0 ~ 1000000.0
	ProwlerDamageMultiplier = 1.0

["The Harbinger"]
	#Harbinger's Health Multiplier
	#Range: 0.0 ~ 1000000.0
	HarbingerHealthMultiplier = 1.0
	#Harbinger's Damage Multiplier
	#Range: 0.0 ~ 1000000.0
	HarbingerDamageMultiplier = 1.0
	#Harbinger's Healing Multiplier
	#Range: 0.0 ~ 1000000.0
	HarbingerHealingMultiplier = 1.0
	#Harbinger's Wither Missile's Damage
	#Range: 0.0 ~ 1000000.0
	"Harbinger's WitherMissiledamage" = 8.0
	#Harbinger's laser's Damage
	#Range: 0.0 ~ 1000000.0
	"Harbinger's laser damage" = 5.0
	#Harbinger's Immune to Long distance attack range.
	#Range: 1.0 ~ 1000000.0
	"The Harbinger's prevent attacks from far away Range" = 35.0
	#Harbinger's DamageCap
	#Range: 0.0 ~ 1000000.0
	"The Harbinger DamageCap" = 22.0
	#Harbinger's lasers can light a fire in MobGriefing
	"The Harbinger Light A Fire" = true
	#The Harbinger's charge attack Hp Damage
	#Range: 0.0 ~ 1.0
	"The Harbinger's charge attack Hp Damage" = 0.06

["The Leviathan"]
	#Leviathan's Health Multiplier
	#Range: 0.0 ~ 1000000.0
	LeviathanHealthMultiplier = 1.0
	#Leviathan's Damage Multiplier
	#Range: 0.0 ~ 1000000.0
	LeviathanDamageMultiplier = 1.0
	#Leviathan's Healing with out target
	#Range: 0.0 ~ 1000000.0
	LeviathanNatureHealing = 10.0
	#Leviathan's Immune to Long distance attack range.
	#Range: 1.0 ~ 1000000.0
	"Leviathan's prevent attacks from far away Range" = 38.0
	#Leviathan's Bite Hp Damage
	#Range: 0.0 ~ 1.0
	"Leviathan's Bite Hp Damage" = 0.1
	#Leviathan's Rush Hp Damage
	#Range: 0.0 ~ 1.0
	"Leviathan's Rush Hp Damage" = 0.05
	#Leviathan's TailSwing Hp Damage
	#Range: 0.0 ~ 1.0
	"Leviathan's TailSwing Hp Damage" = 0.08
	#Leviathan's Tentacle Hp Damage
	#Range: 0.0 ~ 1.0
	"Leviathan's Tentacle Hp Damage" = 0.03
	#Leviathan's DamageCap
	#Range: 0.0 ~ 1000000.0
	LeviathanDamageCap = 20.0
	#Leviathan's block breaking ignore the MobGriefing
	LeviathanBlockBreaking = true
	#Leviathan Immune Out of Water
	LeviathanImmuneOutofWater = true

["The Baby Leviathan"]
	#BabyLeviathan's Health Multiplier
	#Range: 0.0 ~ 1000000.0
	BabyLeviathanHealthMultiplier = 1.0
	#BabyLeviathan's Damage Multiplier
	#Range: 0.0 ~ 1000000.0
	BabyLeviathanDamageMultiplier = 1.0

["Modern Remnant"]
	#Modern Remnant's Health Multiplier
	#Range: 0.0 ~ 1000000.0
	ModernRemnantHealthMultiplier = 1.0
	#Modern Remnant's Damage Multiplier
	#Range: 0.0 ~ 1000000.0
	ModernRemnantDamageMultiplier = 1.0

["Amethyst Crab"]
	#Amethyst Crab's Health Multiplier
	#Range: 0.0 ~ 1000000.0
	AmethystCrabHealthMultiplier = 1.0
	#Amethyst Crab's EarthQuake Damage
	#Range: 0.0 ~ 1000000.0
	AmethystCrabEarthQuakeDamage = 5.0
	#Amethyst Crab's Damage Multiplier
	#Range: 0.0 ~ 1000000.0
	AmethystCrabDamageMultiplier = 1.0

["Ancient Remnant"]
	#Ancient Remnant's Health Multiplier
	#Range: 0.0 ~ 1000000.0
	AncientRemnantHealthMultiplier = 1.0
	#Ancient Remnant's Damage Multiplier
	#Range: 0.0 ~ 1000000.0
	AncientRemnantDamageMultiplier = 1.0
	#AncientRemnant's Healing with out target
	#Range: 0.0 ~ 1000000.0
	AncientRemnantNatureHealing = 10.0
	#Ancient Remnant's Immune to Long distance attack range.
	#Range: 1.0 ~ 1000000.0
	"Ancient Remnant's prevent attacks from far away Range" = 15.0
	#Ancient Remnant's DamageCap
	#Range: 0.0 ~ 1000000.0
	AncientRemnantCap = 21.0
	#Ancient Remnant's block breaking ignore the MobGriefing
	AncientRemnantBlockBreaking = true
	#Remnant's Charge Hp Damage
	#Range: 0.0 ~ 1.0
	"Remnant's Charge Hp Damage" = 0.07
	#Remnant's Hp Damage
	#Range: 0.0 ~ 1.0
	"Remnant's Normal attack Hp Damage" = 0.05
	#Remnant's Stomp Hp Damage
	#Range: 0.0 ~ 1.0
	"Remnant's Stomp Hp Damage" = 0.03
	#Remnant's EarthQuake Damage
	#Range: 0.0 ~ 1000000.0
	"Remnant's EarthQuakeDamage" = 8.0

[Koboleton]
	#Cause Koboleton to Drop Item In Hand Percent
	#Range: 0.0 ~ 100.0
	CauseKoboletontoDropItemInHandPercent = 5.0

[Kobolediator]
	#Kobolediator's block breaking ignore the MobGriefing
	KobolediatorBlockBreaking = false
	#Kobolediator's Health Multiplier
	#Range: 0.0 ~ 1000000.0
	KobolediatorHealthMultiplier = 1.0
	#Kobolediator's Damage Multiplier
	#Range: 0.0 ~ 1000000.0
	KobolediatorDamageMultiplier = 1.0

[wadjet]
	#Wadjet's Health Multiplier
	#Range: 0.0 ~ 1000000.0
	WadjetHealthMultiplier = 1.0
	#Wadjet's Damage Multiplier
	#Range: 0.0 ~ 1000000.0
	WadjetDamageMultiplier = 1.0

[Maledictus]
	#Maledictus's Health Multiplier
	#Range: 0.0 ~ 1000000.0
	MaledictusHealthMultiplier = 1.0
	#Maledictus's Damage Multiplier
	#Range: 0.0 ~ 1000000.0
	MaledictusDamageMultiplier = 1.0
	#Maledictus's DamageCap
	#Range: 0.0 ~ 1000000.0
	MaledictusDamageCap = 20.0
	#Maledictus's melee Hp Damage
	#Range: 0.0 ~ 1.0
	"Maledictus's melee Hp Damage" = 0.05
	#Maledictus's Shock wave Hp Damage
	#Range: 0.0 ~ 1.0
	"Maledictus's Shock Wave Hp Damage" = 0.03
	#Maledictus's AOE Hp Damage
	#Range: 0.0 ~ 1.0
	"Maledictus's AOE Hp Damage" = 0.15
	#Maledictus's flying Smash Hp Damage
	#Range: 0.0 ~ 1.0
	"Maledictus's Flying Smash Hp Damage" = 0.1
	#Maledictus's Jump Smash Hp Damage
	#Range: 0.0 ~ 1.0
	"Maledictus's Jump Smash Hp Damage" = 0.08

[spawning]
	#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
	#Range: 0 ~ 1000
	DeeplingSpawnWeight = 2
	#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
	#Range: > 0
	DeeplingSpawnRolls = 30
	#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
	#Range: 0 ~ 1000
	DeeplingBruteSpawnWeight = 1
	#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
	#Range: > 0
	DeeplingBruteSpawnRolls = 50
	#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
	#Range: 0 ~ 1000
	DeeplingAnglerSpawnWeight = 2
	#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
	#Range: > 0
	DeeplingAnglerSpawnRolls = 30
	#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
	#Range: 0 ~ 1000
	DeeplingPriestSpawnWeight = 1
	#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
	#Range: > 0
	DeeplingPriestSpawnRolls = 70
	#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
	#Range: 0 ~ 1000
	DeeplingWarlockSpawnWeight = 1
	#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
	#Range: > 0
	DeeplingWarlockSpawnRolls = 70
	#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
	#Range: 0 ~ 1000
	CoralgolemSpawnWeight = 1
	#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
	#Range: > 0
	CoralgolemSpawnRolls = 70
	#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
	#Range: 0 ~ 1000
	AmethystCrabSpawnWeight = 1
	#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
	#Range: > 0
	AmethystCrabSpawnRolls = 100
	#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
	#Range: 0 ~ 1000
	KoboletonSpawnWeight = 2
	#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
	#Range: > 0
	KoboletonSpawnRolls = 30
	#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
	#Range: 0 ~ 1000
	IgnitedBerserkerSpawnWeight = 1
	#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
	#Range: > 0
	IgnitedBerserkerSpawnRolls = 30

["World Generation"]
	#Defines the area in which the structure check for height variances (1 means 9 chunks will be checked (center + area around it)) - 0 disables this check
	#Range: 0 ~ 5
	cursedPyramidCheckRange = 2
	#Allowed height variance for the check - if the variance is lower than this value the structure will not spawn (has no effect if the are check is disabled)
	#Range: 0 ~ 32
	cursedPyramidHeightVariance = 2

