# Change effect names using a language file
# How to change names and comments:
# option.EffectName=New effect name
# option.EffectName.comment=Your comment.
#
# Change screen names through language instead of properties
# How to change screen names and give them comments:
# screen.ScreenName=New screen name
# screen.ScreenName.comment=Your comment
#
# Tooltip lines ending with "!" are automatically shown red.
# example: option.SHADOW_FILTER.comment=Smooth out shadows. Very small performance hit!.


#composite.fsh
option.Adaptive_sharpening=Adaptive sharpening
option.AS_sharpening=Sharpening amount

option.TAA_quality=TAA quality
value.TAA_quality.1=Fast
value.TAA_quality.2=Fancy

option.light_brightness=Light brightness
option.light_brightness.comment=This should be tweaked once you've adjusted the lighting colors.

option.r_multiplier=red amount
option.g_multiplier=green amount
option.b_multiplier=blue amount

option.sunPathRotation=Sun/Moon angle
option.sunPathRotation.comment=Adjust sun and moon angle.
value.sunPathRotation.0.0f=Default
value.sunPathRotation.-40.0f=Alternative

option.EmissiveLightStrength=Lighting strength
option.EmissiveLightStrength.comment=Adjust the lighting strength of emissive blocks, like torches.

option.Sunlightamount=Sunlightamount
option.Sunlightamount.comment=10,50,200

option.ColoredShadows=Colored Shadows
option.ColoredShadows.comment=Toggle colored shadows. Tints shadows color if passing through stained glass. Can cause some visual glitches.

option.grass_shadows=Grass Shadows
option.grass_shadows.comment=Toggle grass shadows, also disables shadows for tallgrass and flowers.

option.Penumbra=Variable Penumbra Shadows
option.Penumbra.comment=Shadow filtering. The farther shadows are away from their source the more soft they become. Doesn't work on AMD or Intel gpus.

option.shadow_samples=Shadowfilter Quality
option.shadow_samples.comment=Adjust the quality of the shadowfilter. Increase this if you run into issues with penumbra shadows on.

option.Farshadowplane=Far Shadowplane Quality
option.Farshadowplane.comment=This is the far plane of the shadowmap. Higher values reduce closeup quality, improve performance and shadow rendering distance by stretching the shadowmap. If black dots appear increase near shadowplane quality.

option.Nearshadowplane=Near Shadowplane Quality
option.Nearshadowplane.comment=This is the near plane of the shadowmap. Lower values improve shadow quality, reduce performance and shadow rendering distance by squeezing the shadowmap together. You want to increase this if you increase far plane shadow quality, otherwise leave it alone.

option.raytracedShadows=Raytraced Shadows
option.raytracedShadows.comment=Improves closeup and faraway shadows. Also allows shadows to be cast outside of the shadowmap, outside of your shadows render distance. Requires shadows to be enabled. Has some issues since it's raytraced in screenspace.

option.shadowMapResolution=Shadows Resolution
option.shadowMapResolution.comment=Change the shadows resolution. Reduce the shadow render distance at low resolutions to improve quality and reduce flickering.
value.shadowMapResolution.256=Lowest
value.shadowMapResolution.512=Very Low
value.shadowMapResolution.1024=Low
value.shadowMapResolution.2048=Medium
value.shadowMapResolution.3072=High
value.shadowMapResolution.4096=Very High
value.shadowMapResolution.6144=Extreme
value.shadowMapResolution.8192=Insane
value.shadowMapResolution.16384=Madman

option.shadowDistance=Shadows Render Distance
option.shadowDistance.comment=Change the render distance of shadows. This stretches the shadowmap, so make sure to increase the shadows resolution on high values.

option.Clouds=Clouds
option.Clouds.comment=Toggle clouds. Volumetric clouds run a bit faster than 2D clouds.
value.Clouds.0=Off
value.Clouds.1=Default MC
value.Clouds.2=2D
value.Clouds.3=Volumetric
value.Clouds.4=2D + Volumetric
option.cloudsIT=Cloud Quality
option.cloudsIT.comment=Adjust quality of volumetric clouds.
option.cloudreflIT=Cloud Reflections Quality
option.cloudreflIT.comment=Adjust reflections quality of volumetric clouds.
option.Cloud_reflection=Cloud reflections
option.Cloud_reflection.comment=Toggle cloud reflections. §4Medium performance impact.
option.cloud_height=Cloud height
option.cloud_height.comment=Adjust the clouds height.
option.Cloudsblur=Sky blur
option.Cloudsblur.comment=Apply a blur filter to the sky to make volumetric clouds smoother. On AMD cards this filter is also applied to distant land due to driver issues. Doesn't work with DoF or Motionbur.

option.waterRefl=Water reflections
option.waterRefl.comment=Toggle water reflections.

option.iceRefl=Ice and Glass reflections
option.iceRefl.comment=Toggle ice and stained glass reflections.

option.metallicRefl=Metallic Reflections
option.metallicRefl.comment=Toggle reflections for metallic blocks like iron. Metallic blocks are defined in block.properties.
option.polishedRefl=Polished Reflections
option.polishedRefl.comment=Toggle reflections for polished blocks like polished granite. Polished blocks are defined in block.properties.

option.metalStrength=Reflections strength
option.metalStrength.comment=Adjust reflection strength for metallic and polished reflections. If the reflections become to dark, increase sky reflection.
option.metallicSky=Sky reflection
option.metallicSky.comment=Adjust the amount of sky reflections on metallic and polished blocks. Higher values make it look more wet.

option.RainReflections=Rain reflections
option.RainReflections.comment=Toggle rain reflections / wetness while raining.
option.BiomeCheck=Biomes check
option.BiomeCheck.comment=Checks if the biome that you're in actually supports rainy weather for reflections. Disable to have rain reflections / wetness in every biome. Updating optifine might resolve issues with missing reflections with this on.
option.rainNoise=Rain noise
option.rainNoise.comment=Adjust the amount of noise for rain reflections, higher values mean less noise.

option.defskybox=Default Skybox
option.defskybox.comment=Toggle support for the default skybox, including custom skies from resourcepacks. If no resourcepack is present this will only enable the default sun and moon texture. This option also auto disables the custom shader sun and moon.
option.skyboxblendfactor=Skybox blend factor
option.skyboxblendfactor.comment=Tweak the color amount of the custom shader sky mixing with the default skybox texture.

option.customStars=Shader Stars
option.customStars.comment=Toggle stars.

option.Dynamic_Handlight=Dynamic Handlight
option.Dynamic_Handlight.comment=Items like torches emit light while holding them in your hand. §4No performance impact.

option.Godrays=Godrays
option.Godrays.comment=Makes the sun casts rays. §4Low performance impact.

Volumetric_Lighting
option.Volumetric_Lighting=Volumetric Lighting
option.Volumetric_Lighting.comment=WIP, causes some bugs right now and is quite performance hungry. Disables godrays if enabled.

option.Celshading=Celshading
option.Celshading.comment=Applies black lines on everything making it look cartoony, similar to borderlands. §4Very low perfomance impact.
option.Celborder=Celshading outline thickness
option.Celborder.comment=Adjust the outline thickness of celshading
option.Celradius=Celshading search radius
option.Celradius.comment=Adjust the search radius for celshading. Lower values mean less search radius, which might misses some inline borders, creating more of an outline shader. Which can look cool aswell.

option.SSDO=Ambient Occlusion
option.SSDO.comment=Makes lighting more realistic (SSDO). §4Medium performance impact.
option.ao_strength=AO amount
option.ao_strength.comment=Adjust the amount/strength of ambient occlusion.

option.Fog=Fog
option.Fog.comment=Toggle fog.
option.wFogDensity=Overworld fog density.
option.wFogDensity.comment=Adjust overworld fog density
option.morningFog=Morning Fog
option.morningFog.comment=Increases fog density during sunrise.

option.Underwater_Fog=Underwater Fog
option.Underwater_Fog.comment=Toggle fog underwater.
option.uFogDensity=Underwater fog density
option.uFogDensity.comment=Adjust underwater fog density.

option.uwatertint=Underwater color tint
option.uwatertint.comment=Toggle the blue color tint for ground underwater.

option.Whiteworld=Whiteworld
option.Whiteworld.comment=Makes the ground white, mostly used for debugging. This option was added because it was requested alot. I suppose it looks kinda neat for screenshots.

#composite.vsh
option.Moonlight=Moonlight
option.Moonlight.comment=Adjust brightness during night time.
value.Moonlight.0.0=Very Dark
value.Moonlight.0.0015=Dark
value.Moonlight.0.003=Default
value.Moonlight.0.006=Bright
value.Moonlight.0.009=Very bright
#----------------------------------------------------

#gbuffers_entitites.fsh
option.MobsFlashRed=Damage flash
option.MobsFlashRed.comment=Makes mobs and the player flash red when hurt.
#----------------------------------------------------

#final.fsh
option.Rain_Drops=Rain Drops
option.Rain_Drops.comment=Enables rain drops on screen during raining. §4Low performance impact.

#Godrays from composite.fsh
#Defined variables from final.fsh
option.Godrays_Density=Godrays density
option.Godrays_Density.comment=Changes the amount of sunrays.
value.Godrays_Density.0.575=Low
value.Godrays_Density.1.15=Default
value.Godrays_Density.2.3=Medium
value.Godrays_Density.4.6=High
value.Godrays_Density.9.2=Very High

option.Lens_Flares=Lens Flares
option.Lens_Flares.comment=Simulates camera lens effects. §4Bloom must be enabled for lens flares. §4Low performance impact.
option.Lens_Flares_Strength=Lens Flares strength
option.Lens_Flares_Strength.comment=Adjust the strength of lens flares.
value.Lens_Flares_Strength.1.0=Weak
value.Lens_Flares_Strength.4.0=Default
value.Lens_Flares_Strength.16.0=Strong
value.Lens_Flares_Strength.32.0=Very Strong
value.Lens_Flares_Strength.64.0=Even stronger

option.Bloom=Bloom
option.Bloom.comment=Adds a glowing effect to emissive blocks. Is also used for sun/moon glow. §4Medium performance impact.
option.bloom_strength=Bloom strength
option.bloom_strength.comment=Adjust the strength of bloom. Higher values make the image more soft and more blurry.
value.bloom_strength.0.5=Low
value.bloom_strength.0.75=Default
value.bloom_strength.1.0=Medium
value.bloom_strength.2.0=High

option.Depth_of_Field=Depth of Field
option.Depth_of_Field.comment=Simulates eye focusing on objects. §4Low performance impact
option.DoF_Strength=Blur amount
option.DoF_Strength.comment=Adjust the amount of blur used for depth of field.

option.smoothDof=Smooth Transition
option.smoothDof.comment=Toggle a smooth transition between clear and blurry while focusing on something.

option.Distance_Blur=Distance Blur
option.Distance_Blur.comment=§4Requires Depth of Field to be enabled. Replaces eye focusing effect with distance being blurred instead.

option.Dof_Distance_View=Blur view distance
option.Dof_Distance_View.comment=Adjust the view distance of blur.

option.Motionblur=Motionblur
option.Motionblur.comment=Blurres your view/camera during movemenent. Doesn't work with Depth of Field.

option.MB_strength=Blur strength
option.MB_strength.comment=Adjust the blur strength of Motionblur.
value.MB_strength.0.008=Low
value.MB_strength.0.014=Default
value.MB_strength.0.020=High
#----------------------------------------------------

#gbuffers_terrain.fsh/vsh
option.WaterParallax=Water parallax mapping
option.WaterParallax.comment=Enable or disable parallax mapping for water. §4Low performance impact

option.waterheight=Water height
option.waterheight.comment=Adjust the water height / parallax strength.

option.causticsStrength=Caustics strength
option.waveSize=Wave size

option.watertex=Water texture
option.watertex.comment=Toggle the default water texture / texture from your resourcepack.
option.wtexblend=Watertexture blend factor
option.wtexblend.comment=Adjust the texture strength.

option.waterCR=water color red
option.waterCG=water color green
option.waterCB=water color blue
option.waterA=water alpha

option.nMap=RP Support
option.nMap.comment=Enable bump or parallax mapping support for resourcepacks, the resourcepack must support it.
value.nMap.0=Off
value.nMap.1=Bumpmapping
value.nMap.2=Parallax

option.POM_RES=RP Resolution
option.POM_RES.comment=Increasing the resolution past the rp resolution makes it smoother.
option.POM_DEPTH=POM Depth
option.POM_DEPTH.comment=Adjust the depth of parallax mapping, to high values might look weird.
option.POM_DIST=POM Render Distance
option.POM_DIST.comment=Adjust the distance at which parallax mapping renders.

option.Waving_Leaves=Waving Leaves
option.Waving_Leaves.comment=

option.Waving_Vines=Waving Vines
option.Waving_Vines.comment=

option.Waving_Grass=Waving Grass
option.Waving_Grass.comment=Does not include tallgrass due some issues with it.

option.Waving_Fire=Waving Fire
option.Waving_Fire.comment=

option.Waving_Lanterns=Waving Lanterns

option.Waving_Lava=Waving Lava
option.Waving_Lava.comment=

option.Waving_Water=Waving Water
option.Waving_Water.comment=

option.waves_amplitude=Waves amplitude
option.waves_amplitude.comment=Adjust the water waves amplitude (height)

option.animationSpeed=Animation speed
option.animationSpeed.comment=Adjust the speed of all animations except water.

option.Waving_Lilypads=Waving Lilypad
option.Waving_Lilypads.comment=

option.Waving_Entities=Waving Entities
option.Waving_Entities.comment=Includes: Saplings, small flowers, wheat, carrots, potatoes and beetroot.
#----------------------------------------------------

#gbuffers_weather.vsh
option.WeatherAngle=Alternative Weather angle
option.WeatherAngle.comment=Toggle alternative weather angle.

#Screens
screen.AA_SCREEN=Antialiasing
screen.AA_SCREEN.comment=Toggle antialiasing (TAA) and adaptive sharpening.

screen.BLOOM_SCREEN=Bloom
screen.BLOOM_SCREEN.comment=Change things related to Bloom.

screen.COLORS_SCREEN=Colors
screen.COLORS_SCREEN.comment=Change various color options, like gamma or watercolors.

screen.WATERC_SCREEN=Water Colors
screen.LIGHTINGC_SCREEN=Lighting colors

screen.DOF_SCREEN=Depth of field
screen.DOF_SCREEN.comment=Change things related to Depth of Field.

screen.MB_SCREEN=Motionblur
screen.MB_SCREEN.comment=Change things related to Motionblur.

screen.SKY_SCREEN=Sky & Lighting
screen.SKY_SCREEN.comment=Contains sky related options, like godrays, lens flares and clouds.

screen.SHADOWS_SCREEN=Shadows
screen.SHADOWS_SCREEN.comment=Change shadow related settings like resolution and view distance.

screen.FOG_SCREEN=Fog options
screen.FOG_SCREEN.comment=Contains all fog related options.

screen.NORMALMAP_SCREEN=Normal map
screen.NORMALMAP_SCREEN.comment=Enable bump or parallax support if the resourcepack supports it.

screen.WAVING_SCREEN=Waving Objects
screen.WAVING_SCREEN.comment=Contains grass, wheat, leaves etc.

screen.EMISSIVE_SCREEN=Emissive Light
screen.EMISSIVE_SCREEN.comment=Change the lighting color of blocks that emit light, like torches.
option.emissive_R=red
option.emissive_G=green
option.emissive_B=blue
option.minlight=Minimum Light

screen.REFLECTIONS_SCREEN=Reflections
screen.REFLECTIONS_SCREEN.comment=Toggle various reflections and adjust their quality.

screen.SHADING_SCREEN=Shading
screen.SHADING_SCREEN.comment=Adjust various shading effects like ambient occlusion or celshading