
[general]
	#Set to false to disable the jumpscare system.
	Jumpscare = true
	#Set to a number > 0 to cause the jumpscare to apply poison the player. A value of 5 will take around half of the health. 
	#Range: 0 ~ 6
	JumpscareHurtLevel = 1
	#While set to true, the eyes entity will ignore the artificial light level and will jumpscare even if it's lit. Daylight will still disable it's AI.
	EyesCanAttackWhileLit = true
	#The speed at which the eyes move, when not aggressive.
	#Range: 0.0 ~ 1.7976931348623157E308
	SpeedNoAggro = 0.10000000149011612
	#The speed at which the eyes move when aggressive.
	#Range: 0.0 ~ 1.7976931348623157E308
	SpeedFullAggro = 0.5
	#The time the spawn cycle can take before a warning is printed to the log. In Microseconds. Default = 50ms
	#Range: 0 ~ 9223372036854775807
	LongSpawnCycleWarning = 50000

[eye_aggression]
	#While set to true, the eyes entities will progressively get more bold, and move faster, the longer they live.
	EnableEscalation = true
	#While set to true, the eyes entities will spawn with higher aggresion levels in higher local difficulties.
	LocalDifficulty = true
	#While set to true, the eyes entities will have higher aggression values on lower light levels.
	LightLevel = true

[sound_volumes]
	#Changes the volume of the idle sounds, relative to the volume of the hostile mob category.
	#Range: 0.0 ~ 1.0
	IdleNoiseVolume = 1.0
	#Changes the volume of the death/disappear sounds, relative to the volume of the hostile mob category.
	#Range: 0.0 ~ 1.0
	DisappearNoiseVolume = 1.0
	#Changes the volume of the jumpscare sounds, relative to the volume of the hostile mob category.
	#Range: 0.0 ~ 1.0
	JumpscareVolume = 1.0

[spawning]
	#If false, the eyes entity will not spawn naturally during the night.
	EnableNaturalSpawn = true
	#Max block distance from a player at which the eyes will spawn.
	#Range: > 1
	MaxEyesSpawnDistance = 64
	#Specifies rules for accepting or rejecting biomes.
	#The rules are scanned one by one until a rule matches, This means the first rule to match takes precedence over any other subsequent rule, so more specific rules should go first.
	#Rules:
	#  "biome:name"    -- ALLOWS spawning in the given biome.
	#  "!biome:name"   -- DISALLOWS spawning in the given biome.
	#  "#biome_label"  -- ALLOWS spawning in the given biome tag.
	#  "!#biome_label" -- DISALLOWS spawning in the given biome tag.
	#  "!*"            -- DISALLOWS spawning unconditionally. Place this at the end of the list to disable spawning if no other rules pass (defaults to allow otherwise).
	#Examples:
	#  To disable spawning in the end: [ "!#minecraft:is_end" ]
	#  To disable spawning in the nether biome: [ "!minecraft:nether" ]
	#  To disable spawning in forest areas, but allow them in dark fores: [ "minecraft:dark_forest", "!#minecraft:is_forest" ]
	BiomeRules = []
	#Specifies rules for accepting or rejecting dimensions.
	#The rules are scanned one by one until a rule matches, This means the first rule to match takes precedence over any other subsequent rule, so more specific rules should go first.
	#Rules:
	#  "dimension:name"   -- ALLOWS spawning in the given dimension.
	#  "!dimension:name"  -- DISALLOWS spawning in the given dimension.
	#  "#dimension:type"  -- ALLOWS spawning in any dimension with the given dimension type.
	#  "!#dimension:type" -- DISALLOWS spawning in any dimension with the given dimension type.
	#  "!*"               -- DISALLOWS spawning unconditionally. Place this at the end of the list to disable spawning if no other rules pass (defaults to allow otherwise).
	#Examples:
	#  To disable spawning in the end dimension: [ "!minecraft:the_end" ]
	#  To disable spawning in the nether dimension: [ "!minecraft:nether" ]
	#  To disable spawning in all secondary overworlds, but allow the vanilla overworld: [ "minecraft:overworld", "!#minecraft:overworld" ]
	DimensionRules = []

#Default spawn settings
[spawning_normal]
	#Number of ticks between spawn cycles.
	#Range: > 1
	SpawnCycleInterval = 150
	#Max number of eyes entities that will spawn around any one player.
	#Range: > 1
	MaxEyesAroundPlayer = 2
	#Max number of eyes entities that will spawn in each dimension.
	#Range: > 1
	MaxTotalEyesPerDimension = 15

#Spawn settings in the minutes around midnight
[spawning_midnight]
	#Number of ticks between spawn cycles.
	#Range: > 1
	SpawnCycleInterval = 50
	#Max number of eyes entities that will spawn around any one player.
	#Range: > 1
	MaxEyesAroundPlayer = 3
	#Max number of eyes entities that will spawn in each dimension.
	#Range: > 1
	MaxTotalEyesPerDimension = 15

#Spawn settings in the days leading to halloween
[spawning_halloween]
	#Number of ticks between spawn cycles.
	#Range: > 1
	SpawnCycleInterval = 50
	#Max number of eyes entities that will spawn around any one player.
	#Range: > 1
	MaxEyesAroundPlayer = 5
	#Max number of eyes entities that will spawn in each dimension.
	#Range: > 1
	MaxTotalEyesPerDimension = 25

