{
	// in Blocks
	"increasingDistance": 300,
	// 0.1 = 10%
	"distanceFactor": 0.1,
	// in minutes
	"increasingTime": 30,
	// 0.05 = 5%
	"timeFactor": 0.1,
	// in Blocks
	"heightDistance": 30,
	// 0.1 = 10%
	"heightFactor": 0.1,
	// 2.0 = double
	"maxFactorHealth": 2.0,
	"maxFactorDamage": 2.0,
	"maxFactorProtection": 1.5,
	// Applies only to special zombie
	"maxFactorSpeed": 2.0,
	"allowRandomValues": false,
	// in %
	"randomChance": 10,
	// in %
	"randomFactor": 10,
	// Based on other settings
	"extraXp": true,
	"maxXPFactor": 2.0,
	"startingFactor": 1.0,
	// in Blocks
	"startingDistance": 0,
	// in minutes
	"startingTime": 0,
	// in blocks, sea level is 62
	"startingHeight": 62,
	"positiveHeightIncreasion": true,
	"negativeHeightIncreasion": true,
	"affectBosses": true,
	// Applies only for dimensions other than Overworld
	"excludeDistanceInOtherDimension": true,
	// Applies only for dimensions other than Overworld
	"excludeTimeInOtherDimension": true,
	// Applies only for dimensions other than Overworld
	"excludeHeightInOtherDimension": true,
	// Based on level - Requires Nameplate mod addon
	"dropMoreLoot": false,
	// 0.02 = +2% chance per lvl
	"moreLootChance": 0.10000000149011612,
	"maxLootChance": 1.0,
	// Each loot table item has 0.5 = 50% chance to get dropped
	"chanceForEachItem": 0.699999988079071,
	// Only applies when LevelZ is loaded. 0.0 = disabled
	"levelZLevelFactor": 0.0,
	// Only applies when LevelZ is loaded. Get players in radius
	"levelZPlayerRadius": 100.0,
	// Hud for testing purpose only
	"hudTesting": false,
	// Excluded Entity List Bsp: minecraft:villager
	"excluded_entity": [],
	"allowSpecialZombie": true,
	// in %
	"bigZombieChance": 10,
	"bigZombieSlownessFactor": 0.699999988079071,
	"bigZombieBonusLifePoints": 10,
	"bigZombieBonusDamage": 2,
	"bigZombieSize": 1.2999999523162842,
	// in %
	"speedZombieChance": 10,
	"speedZombieSpeedFactor": 1.3,
	"speedZombieMalusLifePoints": 10,
	// Each player increases boss attributes
	"dynamicBossModification": true,
	// 0.2 = 20% per player
	"dynamicBossModificator": 0.3,
	"bossMaxFactor": 3.0,
	"bossDistanceFactor": 0.0,
	"bossTimeFactor": 0.1,
	// Additional factor to prevent extrem explosions
	"creeperExplosionFactor": 1.0
}