
# Set to false to remove the Accept your Fate button and force players to wait out the timer.
allowAcceptingFate = true

# If true, knocked out players are still able to fire bows.
allowBows = false

# If true, knocked out players are still able to run commands. OPs are always able to run commands.
allowCommands = true

# If true, knocked out players are still able to fire pistols from Mr Crayfish's Gun Mod.
allowPistols = false

# If true, knocked out players are still able to punch nearby enemies.
allowUnarmedMelee = false

# The threshold of seconds that knockout will be treated as a consecutive knockout. See resumeTimerOnConsecutiveKnockout and multiplyTimerOnConsecutiveKnockout.
consecutiveKnockoutThresholdSeconds = 40

# If true, the timer until death continues even if the player logs out.
continueTimerWhileOffline = false

# If true, Hardcore Revival will not be active when playing alone in multiplayer.
disableInLonelyMultiplayer = false

# If true, Hardcore Revival will not be active in singleplayer.
disableInSingleplayer = true

# If true, knocked out players will glow, making them visible through blocks.
glowOnKnockout = true

# The damage sources that kill a player instantly, without a K.O. period.
instantDeathSources = [ "minecraft:lava" ]

# The multiplier to apply to the time remaining on consecutive knockouts.
multiplyTimerOnConsecutiveKnockout = 1.0

# The time in ticks it takes to rescue a player. 20 ticks are one second.
rescueActionTicks = 40

# The distance at which a player can rescue another.
rescueDistance = 5.0

# Effects applied to a player when rescued, in the format "effect|duration|amplifier"
rescueRespawnEffects = [ "minecraft:hunger|600|0", "minecraft:weakness|1200|0" ]

# The food level to respawn with when a player was rescued, out of 20.
rescueRespawnFoodLevel = 5

# The amount of health to respawn with when a player was rescued, out of 20.
rescueRespawnHealth = 1

# If true, the timer until death resumes from its last time on consecutive knockouts.
resumeTimerOnConsecutiveKnockout = false

# The time in seconds in which a player can still be rescued from death. Set to 0 to disable the timer.
secondsUntilDeath = 120

