
[AmbienceSettings]
	#The channel that Charmonium will use for playing sounds. Defaults to 'ambient'.
	#Options: music, record, weather, block, hostile, neutral, player, ambient, voice
	"Audio channel" = "ambient"

[BiomeAmbience]
	#Number of blocks above the ground that biome ambience will be silenced.
	#Set to zero to disable.
	"Above ground for ambience silencing" = 32
	#Number of blocks to check for neighbouring biomes.
	#Set to zero to disable.
	"Biome sound blending" = 32
	#Affects the volume of all biome ambient sounds. 1.0 is full volume.
	"Volume scaling" = 0.55
	#Dimensions in which biome ambience will be played.
	"Valid dimensions" = ["minecraft:overworld", "minecraft:the_end"]

[WorldAmbience]
	#Affects the volume of all situational ambient sounds. 1.0 is full volume.
	"Volume scaling" = 0.55
	#Number of blocks above the ground that biome ambience will be silenced.
	#Set to zero to disable.
	"Above ground for ambience silencing" = 32
	#If true, plays ambient sounds while anywhere in the End.
	Alien = true
	#If true, plays ambient sounds in cold and/or barren overworld environments.
	Bleak = true
	#If true, plays more intense cave sounds when below Y 0 and light level is lower than the cave light level.
	"Cave depth" = true
	#If true, plays a low drone sound when in a cave below the cave drone cutoff..
	"Cave drone" = true
	#Height at which the cave drone will be silenced.
	"Cave drone cutoff" = 48
	#Light level at which cave ambience will be dampened.
	"Cave light level" = 10
	#If true, plays ambient sounds when the player is underground and near deepslate blocks.
	Deepslate = true
	#If true, plays ambient sounds in dry and/or hot overworld environments.
	Dry = true
	#If true, plays ambient sounds from a nearby amethyst geode.
	Geode = true
	#If true, plays ambient sounds when the player is underground and near gravel blocks.
	Gravel = true
	#If true, plays ambient sounds when high up in the overworld.
	High = true
	#If true, plays ambient sounds while inside a woodland mansion.
	Mansion = true
	#If true, plays ambient sounds from a nearby mineshaft.
	Mineshaft = true
	#If true, plays ambient sounds in plains environments at night.
	"Night plains" = true
	#If true, plays ambient sounds when in a cold biome during a thunderstorm.
	Snowstorm = true
	#If true, plays water sounds from a nearby water source when underground.
	"Underground water" = true
	#If true, plays ambient sounds when a player is inside a village.
	Village = true
	#Dimensions in which cave ambience (drone and depth) will be played.
	"Valid cave ambience dimensions" = ["minecraft:overworld"]

