{
	// If enabled, damages the user whenever they create an experience bottle.
	"damageOnCreation": true,
	// The amount of damage the user takes times half a heart when creating an experience bottle.
	// min: 1, max: 20
	"halfHeartDamageAmount": 1,
	// The amount of raw xp it takes to produce an experience bottle. Be careful when setting this too low, as it may enable xp duplication.
	// min: 0, max: 100
	"rawXpConsumedOnCreation": 10
}