{
	// The amount of level it costs to repair an item on an anvil. A value of 0 keeps vanilla behaviour.
	// min: 0, max: 100
	"repairCostLevelAmount": 3,
	// The amount of material it costs to repair an item on an anvil. A value of 0 keeps vanilla behaviour.
	// min: 0, max: 64
	"repairCostMaterialAmount": 1,
	// How much the item is repaired per action. By default 33.33%, so 3 of 'repairCostMaterialAmount' fully repairs any item.
	// min: 0.0, max: 1.0
	"percentRepairedPerAction": 0.3333
}