{
	// The header text above the follower list.
	"followerListHeaderFormat": "Followers:",
	// If enabled, shows the follower's health in the GUI list.
	"showFollowerHealth": true,
	// The format of the health string in the GUI. <health> will be replaced by the percentage of total health.
	"followerHealthFormat": ": <health>%",
	// If enabled, shows the follower's distance in blocks to the player in the GUI list.
	"showFollowerDistance": true,
	// The format of the distance string in the GUI. <distance> will be replaced by distance in blocks.
	"followerDistanceFormat": " (<distance> blocks)",
	// The distance in blocks around the player where the mod checks for tamed, non-sitting followers to add to the list. A value of -1 disables this feature.
	// min: -1, max: 300
	"distanceToCheckForFollowersAround": 50,
	// The time in seconds in between checking for tamed, non-sitting followers around the player.
	// min: 0, max: 3600
	"timeBetweenChecksInSeconds": 2,
	// Places the follower list on the left.
	"followerListPositionIsLeft": true,
	// Places the follower list in the middle.
	"followerListPositionIsCenter": false,
	// Places the follower list on the right.
	"followerListPositionIsRight": false,
	// The vertical offset (y coord) for the follower list. This determines how far down the list should be on the screen. Can be changed to prevent GUIs from overlapping.
	// min: 0, max: 3000
	"followerListHeightOffset": 20,
	// If the text displayed should have a shadow drawn below it.
	"drawTextShadow": true,
	// The red RGB value for the clock text.
	// min: 0, max: 255
	"RGB_R": 255,
	// The green RGB value for the clock text.
	// min: 0, max: 255
	"RGB_G": 255,
	// The blue RGB value for the clock text.
	// min: 0, max: 255
	"RGB_B": 255
}