{
	"format_version": "1.10.0",
	"animation_controllers": {
		"controller.animation.shapescape_mb.yeti_boss.phase_transition": {
			"states": {
				"default": {
					"animations": ["ac.phase_1", "ac.phase_1_walk"],
					"transitions": [
						{
							"phase_2_prep": "q.mark_variant == 2 && q.is_illager_captain"
						},
						{
							"phase_2": "q.mark_variant == 2 && !q.is_illager_captain"
						}
					],
					"blend_transition": 0.4
				},
				"phase_2_prep": {
					"animations": ["eat_weapon"],
					"transitions": [
						{
							"phase_2": "q.all_animations_finished"
						}
					],
					"blend_transition": 0.4
				},
				"phase_2": {
					"animations": ["weapon_eaten", "ac.phase_2"]
				}
			}
		},
		"controller.animation.shapescape_mb.yeti_boss.phase_1": {
			"states": {
				"default": {
					"animations": ["boulder_invisible"],
					"transitions": [
						{
							"melee": "q.is_delayed_attacking"
						},
						{
							"range": "q.is_charged"
						}
					],
					"blend_transition": 0.2
				},
				"melee": {
					"animations": ["melee"],
					"transitions": [
						{
							"default": "!q.is_delayed_attacking && q.all_animations_finished"
						}
					],
					"blend_transition": 0.3
				},
				"range": {
					"animations": ["range"],
					"transitions": [
						{
							"default": "!q.is_charged && q.all_animations_finished"
						}
					],
					"blend_transition": 0.3
				}
			}
		},
		"controller.animation.shapescape_mb.yeti_boss.phase_1_walk": {
			"states": {
				"default": {
					"transitions": [
						{
							"walk": "q.ground_speed > 0.1"
						}
					],
					"blend_transition": 0.2
				},
				"walk": {
					"animations": ["walk"],
					"transitions": [
						{
							"default": "q.ground_speed < 0.1"
						}
					],
					"blend_transition": 0.2
				}
			}
		},
		"controller.animation.shapescape_mb.yeti_boss.phase_2": {
			"states": {
				"default": {
					"transitions": [
						{
							"walk": "q.ground_speed > 0.1 && !q.is_delayed_attacking && !q.is_charged && q.variant != 24 && !q.is_sheared"
						},
						{
							"sprint": "q.ground_speed > 0.1 && (q.variant == 24 || q.variant == 25) && !q.is_sheared"
						},
						{
							"melee": "q.is_delayed_attacking && !q.is_sheared"
						},
						{
							"roar": "q.variant == 22 || q.variant == 23 && !q.is_sheared"
						}
					],
					"blend_transition": 0.2
				},
				"walk": {
					"animations": ["walk", "boulder_invisible"],
					"transitions": [
						{
							"sprint": "q.ground_speed > 0.1 && (q.variant == 24 || q.variant == 25) && !q.is_sheared"
						},
						{
							"melee": "q.is_delayed_attacking && q.ground_speed < 0.1 && !q.is_sheared"
						},
						{
							"roar": "q.variant == 22 || q.variant == 23 && !q.is_sheared"
						},
						{
							"default": "q.ground_speed < 0.1 && !q.is_sheared"
						}
					],
					"blend_transition": 0.2
				},
				"sprint": {
					"animations": ["sprint"],
					"transitions": [
						{
							"melee": "q.is_delayed_attacking && !q.is_sheared"
						},
						{
							"roar": "q.variant == 22 || q.variant == 23 && !q.is_sheared"
						},
						{
							"walk": "q.ground_speed > 0.1 && (q.variant != 24 && q.variant != 25) && !q.is_sheared"
						},
						{
							"default": "q.ground_speed < 0.1 || (q.variant != 24 && q.variant != 25) && !q.is_sheared"
						}
					],
					"blend_transition": 0.5
				},
				"melee": {
					"animations": ["melee"],
					"transitions": [
						{
							"walk": "q.ground_speed > 0.1 && (q.variant != 24 || q.variant != 25) && !q.is_sheared"
						},
						{
							"sprint": "q.ground_speed > 0.1 && (q.variant == 24 || q.variant == 25) && !q.is_sheared"
						},
						{
							"roar": "q.variant == 22 || q.variant == 23 && !q.is_sheared"
						},
						{
							"default": "!q.is_delayed_attacking && q.all_animations_finished && !q.is_sheared"
						}
					],
					"blend_transition": 0.2
				},
				"roar": {
					"animations": ["roar"],
					"transitions": [
						{
							"sprint": "q.ground_speed > 0.1 && (q.variant == 24 || q.variant == 25) && !q.is_sheared"
						},
						{
							"default": "q.all_animations_finished && !q.is_sheared"
						}
					],
					"blend_transition": 0.2
				}
			}
		}
	}
}
