{
	"format_version": "1.17.0",
	"animation_controllers": {
		"controller.animation.shapescape_mb.yeti_boulder.particles": {
			"initial_state": "default",
			"states": {
				"default": {
					"transitions": [
						{
							"particles": "q.is_ignited"
						}
					]
				},
				"particles": {
					"on_entry": ["/playsound shapescape_mb.yeti_boss.boulder_hit @a ~~~ 0.75 1", "/execute if entity @s[family=shapescape_mb_boss_class_common] run damage @a[r=3] 10 entity_attack entity @s", "/execute if entity @s[family=shapescape_mb_boss_class_uncommon] run damage @a[r=3] 15 entity_attack entity @s", "/execute if entity @s[family=shapescape_mb_boss_class_rare] run damage @a[r=3] 17 entity_attack entity @s", "/execute if entity @s[family=shapescape_mb_boss_class_epic] run damage @a[r=3] 25 entity_attack entity @s", "/execute if entity @s[family=shapescape_mb_boss_class_legendary] run damage @a[r=3] 35 entity_attack entity @s", "/execute if entity @s[family=shapescape_mb_boss_class_impossible] run damage @a[r=3] 40 entity_attack entity @s", "/particle shapescape_mb:yeti_boulder ~~~"],
					"transitions": [
						{
							"despawn": "q.is_ignited"
						}
					]
				},
				"despawn": {
					"on_entry": ["@s despawn"]
				}
			}
		}
	}
}