{
	"format_version": "1.10.0",
	"animation_controllers": {
		"controller.animation.shapescape_mb.laser_ray": {
			"states": {
				"default": {
					"animations": ["off"],
					"transitions": [
						{
							"shoot": "q.cooldown_time_remaining('slot.weapon.mainhand', 'shapescape_mb:laser_ray') == q.cooldown_time('slot.weapon.mainhand', 'shapescape_mb:laser_ray')"
						}
					],
					"blend_transition": 0
				},
				"shoot": {
					"animations": ["on"],
					"transitions": [
						{
							"cooldown": "q.cooldown_time_remaining('slot.weapon.mainhand', 'shapescape_mb:laser_ray') < q.cooldown_time('slot.weapon.mainhand', 'shapescape_mb:laser_ray') - 0.5"
						}
					]
				},
				"cooldown": {
					"animations": ["off"],
					"sound_effects": [
						{
							"effect": "cooldown"
						}
					],
					"transitions": [
						{
							"default": "1.0"
						}
					]
				}
			}
		}
	}
}