{
	"format_version": "1.10.0",
	"animation_controllers": {
		"controller.animation.shapescape_mb.sculkpion_minion.idle_walk": {
			"states": {
				"default": {
					"animations": ["idle"],
					"transitions": [
						{
							"walk": "q.modified_move_speed >= 0.05"
						}
					],
					"blend_transition": 0.1
				},
				"walk": {
					"animations": ["walk"],
					"transitions": [
						{
							"default": "q.modified_move_speed < 0.05"
						}
					],
					"blend_transition": 0.1
				}
			}
		},
		"controller.animation.shapescape_mb.sculkpion_minion.general": {
			"states": {
				"default": {
					"transitions": [
						{
							"egg": "q.property('shapescape_mb:sculkpion_state') == 'spawn'"
						},
						{
							"ready": "q.property('shapescape_mb:sculkpion_state') != 'spawn'"
						}
					]
				},
				"egg": {
					"animations": ["egg"],
					"transitions": [
						{
							"hatch": "q.property('shapescape_mb:sculkpion_state') != 'spawn'"
						}
					]
				},
				"hatch": {
					"animations": ["hatch"],
					"transitions": [
						{
							"ready": "q.all_animations_finished"
						}
					]
				},
				"ready": {
					"animations": ["ac.idle_walk"],
					"transitions": [
						{
							"attack": "!query.is_on_ground && v.attack_time > 0.0"
						}
					]
				},
				"attack": {
					"animations": ["attack"],
					"transitions": [
						{
							"ready": "q.all_animations_finished && query.is_on_ground"
						}
					],
					"blend_transition": 0.1
				}
			}
		},
		"controller.animation.shapescape_mb.sculkpion_minion.hide_egg": {
			"initial_state": "default",
			"states": {
				"default": {
					"transitions": [
						{
							"show_egg": "q.property('shapescape_mb:sculkpion_state') == 'spawn'"
						},
						{
							"hide_egg": "1.0"
						}
					]
				},
				"show_egg": {
					"transitions": [
						{
							"hide_egg_delay": "q.property('shapescape_mb:sculkpion_state') != 'spawn'"
						}
					]
				},
				"hide_egg_delay": {
					"transitions": [
						{
							"hide_egg": "q.state_time >= 1.0"
						}
					]
				},
				"hide_egg": {
					"animations": ["hide_egg"],
					"transitions": [
						{
							// This transition isn't really used. The entity never goes back to the egg
							"hide_egg": "q.property('shapescape_mb:sculkpion_state') == 'spawn'"
						}
					]
				}
			}
		}
	}
}
