TITLE spawnItem
MAX_WIDTH

TEXT --{
spawnItem(position, itemName, count, damage)
spawnItem(x, y, z, itemName, count, damage)

Spawns an item.

- position: The position of the item
- x, y, z (float): The coordinates of the item
- itemName (string): The name of the item to spawn
- count (int): The stack size of the item
- damage (int): The damage value of the item
}--