# Ruins data management file. Below, you see all data accumulated by AtomicStrykers Ruins during the last run of this World.
# Data is noted as follows: Each line stands for one successfull Ruin spawn. Data syntax is:
# xMin yMin zMin xMax yMax zMax templateName
# everything but the last value is an integer value. Template name equals the template file name.
#
# DO NOT EDIT THIS FILE UNLESS YOU ARE SURE OF WHAT YOU ARE DOING
#
# The primary function of this file is to lock areas you do not want Ruins spawning in. Put them here before worldgen.
# It should also prevent Ruins re-spawning under any circumstances. Areas registered in here block any overlapping new Ruins.
# Empty lines and those prefixed by '#' are ignored by the parser. Don't save notes in here, file gets wiped upon flushing.
#
-722 95 1592 -719 99 1595 StoneGrill.tml
-666 101 1697 -659 110 1704 Outcrop.tml
-635 71 1263 -627 88 1289 shipwreck.tml
-506 115 1515 -502 117 1519 EmeraldOreOutcrop.tml
-502 100 1317 -499 106 1321 StonePillar.tml
-464 99 1594 -460 105 1597 StonePillar.tml
-456 99 1744 -449 104 1749 ZombieHut.tml
-395 96 1203 -391 98 1207 EmeraldOreOutcrop.tml
-390 112 1401 -387 116 1404 StoneGrill.tml
-349 91 1561 -319 128 1591 PirateShip.tml
