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Fixes and Features in Release Version 2.2.1 - The Compatibility Update
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-Changed layering and offsets of lots of things related to pocket UI and mounts in the HUD
-Cartographer villagers will always show the 2D glass pane icons, fixes the issue where sometimes glass panes would render with the 3D model
-Fixed an issue where sometimes the shading overlay in the trade screen would not work
-Rewrote GLSL entity shader, hopefully this fixes the invisible entity bug on mobile (I can't reproduce this issue so I can't confirm that this fixes it)
-Java shield and enchanted shield icons now work in 1.16.20 release and 1.16.100 beta (they were previously in the pack files, but were not fully implemented)
-Revamped a lot of UI code, should be better compatible with other packs now
-Updated and added a couple of English (en_US, en_GB) translations
-Fixed a couple of icons so that they are 100% true to Java Edition (End Rod and Scaffolding)
-Fixed chest icon in pocket horse screen

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Fixes and Features in Release Version 2.2.0 - The Performance Update
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-Reduced lag spikes when opening containers for the first time
-Creative inventory is more optimized and won't lag as much compared to previous versions of the pack
-Added Java Edition wall icons for all walls
-More blocks use Java Edition shading in the inventory
  ~Monster Spawner
  ~Scaffolding
  ~Sea Lantern
  ~Enchanting Table
  ~End Rod
  ~Magma Block
-Multi-language support
-Fixed the bedrock durability bar size bedrock uses
-Fixed an issue where trade icons would sometimes not appear
-Better optimized trading screen
-Fixed icons not appearing in stonecutter screen
-Fixed chest icons in several pocket UI tabs
-Trading screens now use 2D glass icons and shaded blue ice and shaded glowstone

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Fixes and Features in Release Version 2.1.0 - The Icon Update Part 2: Electric Boogaloo
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Note: From this version on, ui_common.json will remain unobfuscated due to its complexity and to retain my original comments

-Entity shading when attacking is actually tweaked this time (oopsies!)
-Chest, trapped chest, and ender chest sizes are now the right size in Pocket UI
-Fixed chests, trapped chests, and ender chests not showing particles when broken
  ~Chests and trapped chests now use oak plank particles and ender chests use show obsidian particles
-The following icons now use Java Edition shading in the inventory and hotbar (more icons to come soon):
  ~All chest types
  ~Beacons
  ~Blue Ice
  ~Crying Obsidian
  ~Glowstone
  ~Jack O' Lanterns
  ~Shroomlight
-Glass pane and colored glass panes render 2D in the inventory and hotbar
**Note: the above 2 features will not appear in villager trades or wandering trader trades for performance and compatibility reasons**
-Removed item rendering using /give as a result of the previous 2 changes (also happens to match Java Edition but might be added back in the future)
-Fixed chest not showing in inventory pocket UI tab and trade screen inventory pocket UI tab
-Fixed an issue where the chest icon would follow the cursor after dragging a chest stack to 0 items


IMPORTANT - USING THIS PACK ON THE RTX BETA MAY CAUSE PROBLEMS

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Features in Release Version 2.0.0: The Icon Update
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-Removed chat filter (only chat screens/panels, effects are only client-side)
  -Best to just delete the contents of profanity_filter.wlist in the game files for global effect
-Removed extra HUD tooltip lines that are not on Java Edition (enchantments, potion effects, etc)
-Removed black background on HUD item tooltips
-There is now a shadow on HUD item tooltips
-F3 Java Edition style coordinates
-Enderman Eyes now match Java Edition
-Experimental Features are no longer required to be enabled
-Effects can now be viewed in the inventory
-Chests, trapped chests, and ender chests now use the Java Edition icon when in the inventory
-Made a couple of tweaks to the selected item stack text as a result of the previous change
-Selection box on blocks is now slightly transparent, matches Java Edition (working on width of it, coming soon!)
-Tweaked the shading of entities when attacked to slightly better match Java Edition
  -Fixed GLSL shading issue, mobs should now be visible on some mobile devices again (sorry!)
-Multi-language support coming soon! Currently finishing up an automated script to do all languages at once.
-**This pack is best suited for use with Java Aspects by @agentms_. Please consider downloading Aspects and applying this pack above Aspects**


IMPORTANT - USING THIS PACK ON THE RTX BETA MAY CAUSE PROBLEMS

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Features in Inital Release (v1.0.0)
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-Removed flying item renderer (items flying across screen when crafting or shift clicking)
-Removed popping item animation in the hotbar when interacting or using an item
-Removed "pop" sound effect when dropping items
-Removed category text From Survival Mode (i.e. the blue text underneath item name saying "Nature" and others)
-Changed banner, potion, fireworks, and fireworks star text colors to match Java Edition
-Debuffs will appear red and buffs will appear blue in the effects list as a result of the previous change
-Effect command output changed a bit as a result of the previous change
-Reduced default mipmapping level to better match Java Edition
-Changed red overlay when attacking an entity to better match Java Edition (only on non-RTX Windows 10 and mobile) *APPLY THIS PACK ABOVE ANY SHADER PACKS*
-Changed primed TNT to match the Java Edition (only on non-RTX Windows 10 and mobile) *APPLY THIS PACK ABOVE ANY SHADER PACK*
-OpfiFine Feature: Enable/Disable Vignette (the dark border at low Y-levels when fancy graphics is on), use subpacks slider (RESTART GAME TO APPLY CHANGES)
-You can now hover over locked trades and see the item's full details (including enchantments)
-Roofed forest grass is now properly colored
-Fully supported with Java Aspects/Java Aspects+ and Vanilla Deluxe v9.1.1 (apply above both packs)
-Only American English (en_US) is supported at the moment, more translations to come

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IMPORTANT - USING THIS PACK ON THE RTX BETA MAY CAUSE PROBLEMS