{
    "format_version": "1.10.0",
    "animation_controllers": {
        "controller.animation.hb_we.axe_fp": {
            "initial_state": "wield",
            "states": {
                "wield": {
                    "transitions": [
                        {
                            "use": "v.is_using_item"
                        }
                    ]
                },
                "use": {
                    "animations": [
                        "use_fp"
                    ],
                    "transitions": [
                        {
                            "wield": "!v.is_using_item && q.all_animations_finished"
                        }
                    ]
                }
            }
        },
        "controller.animation.hb_we.shield_fp": {
            "initial_state": "wield",
            "states": {
                "wield": {
                    "transitions": [
                        {
                            "use": "v.is_using_item"
                        },
                        {
                            "sneak": "v.is_sneaking"
                        }
                    ],
                    "blend_transition": 0.2
                },
                "use": {
                    "animations": [
                        "use_fp"
                    ],
                    "transitions": [
                        {
                            "wield": "!v.is_using_item && q.all_animations_finished"
                        },
                        {
                            "sneak": "v.is_sneaking && q.all_animations_finished"
                        }
                    ],
                    "blend_transition": 0.2
                },
                "sneak": {
                    "animations": [
                        "sneak_fp"
                    ],
                    "transitions": [
                        {
                            "wield": "!v.is_sneaking && q.all_animations_finished"
                        },
                        {
                            "use": "v.is_using_item && q.all_animations_finished"
                        }
                    ],
                    "blend_transition": 0.2
                }
            }
        },
        "controller.animation.hb_we.db_sword_tp": {
            "initial_state": "wield",
            "states": {
                "wield": {
                    "transitions": [
                        {
                            "use": "v.is_using_item"
                        }
                    ]
                },
                "use": {
                    "animations": [
                        "use_tp"
                    ],
                    "transitions": [
                        {
                            "wield": "!v.is_using_item && q.all_animations_finished"
                        }
                    ]
                }
            }
        }
    }
}