public static RegistryObject<Block> PODZOL_SLAB = SLABS.register("podzol_slab", () -> new SlabBlock(BlockBehaviour.Properties.of().mapColor(MapColor.WOOD).instrument(NoteBlockInstrument.BASS).strength(2.0F, 3.0F).sound(SoundType.WOOD).ignitedByLava()));
public static RegistryObject<Block> MYCELIUM_SLAB = SLABS.register("mycelium_slab", () -> new SlabBlock(BlockBehaviour.Properties.of().mapColor(MapColor.WOOD).instrument(NoteBlockInstrument.BASS).strength(2.0F, 3.0F).sound(SoundType.WOOD).ignitedByLava()));
public static RegistryObject<Block> DIRT_PATH_PATH_SLAB = SLABS.register("dirt_path_slab", () -> new SlabBlock(BlockBehaviour.Properties.of().mapColor(MapColor.WOOD).instrument(NoteBlockInstrument.BASS).strength(2.0F, 3.0F).sound(SoundType.WOOD).ignitedByLava()));
public static RegistryObject<Block> COARSE_COARSE_DIRT_SLAB = SLABS.register("coarse_dirt_slab", () -> new SlabBlock(BlockBehaviour.Properties.of().mapColor(MapColor.WOOD).instrument(NoteBlockInstrument.BASS).strength(2.0F, 3.0F).sound(SoundType.WOOD).ignitedByLava()));
public static RegistryObject<Block> ROOTED_ROOTED_DIRT_SLAB = SLABS.register("rooted_dirt_slab", () -> new SlabBlock(BlockBehaviour.Properties.of().mapColor(MapColor.WOOD).instrument(NoteBlockInstrument.BASS).strength(2.0F, 3.0F).sound(SoundType.WOOD).ignitedByLava()));
public static RegistryObject<Block> MUD_SLAB = SLABS.register("mud_slab", () -> new SlabBlock(BlockBehaviour.Properties.of().mapColor(MapColor.WOOD).instrument(NoteBlockInstrument.BASS).strength(2.0F, 3.0F).sound(SoundType.WOOD).ignitedByLava()));
public static RegistryObject<Block> CLAY_SLAB = SLABS.register("clay_slab", () -> new SlabBlock(BlockBehaviour.Properties.of().mapColor(MapColor.WOOD).instrument(NoteBlockInstrument.BASS).strength(2.0F, 3.0F).sound(SoundType.WOOD).ignitedByLava()));
public static RegistryObject<Block> GRAVEL_SLAB = SLABS.register("gravel_slab", () -> new SlabBlock(BlockBehaviour.Properties.of().mapColor(MapColor.WOOD).instrument(NoteBlockInstrument.BASS).strength(2.0F, 3.0F).sound(SoundType.WOOD).ignitedByLava()));
public static RegistryObject<Block> SAND_SLAB = SLABS.register("sand_slab", () -> new SlabBlock(BlockBehaviour.Properties.of().mapColor(MapColor.WOOD).instrument(NoteBlockInstrument.BASS).strength(2.0F, 3.0F).sound(SoundType.WOOD).ignitedByLava()));
public static RegistryObject<Block> SANDSTONE_SLAB = SLABS.register("sandstone_slab", () -> new SlabBlock(BlockBehaviour.Properties.of().mapColor(MapColor.WOOD).instrument(NoteBlockInstrument.BASS).strength(2.0F, 3.0F).sound(SoundType.WOOD).ignitedByLava()));
public static RegistryObject<Block> RED_SAND_SLAB = SLABS.register("red_sand_slab", () -> new SlabBlock(BlockBehaviour.Properties.of().mapColor(MapColor.WOOD).instrument(NoteBlockInstrument.BASS).strength(2.0F, 3.0F).sound(SoundType.WOOD).ignitedByLava()));
public static RegistryObject<Block> RED_SANDSTONE_SLAB = SLABS.register("red_sandstone_slab", () -> new SlabBlock(BlockBehaviour.Properties.of().mapColor(MapColor.WOOD).instrument(NoteBlockInstrument.BASS).strength(2.0F, 3.0F).sound(SoundType.WOOD).ignitedByLava()));
public static RegistryObject<Block> ICE_SLAB = SLABS.register("ice_slab", () -> new SlabBlock(BlockBehaviour.Properties.of().mapColor(MapColor.WOOD).instrument(NoteBlockInstrument.BASS).strength(2.0F, 3.0F).sound(SoundType.WOOD).ignitedByLava()));
public static RegistryObject<Block> PACKED_ICE_SLAB = SLABS.register("packed_ice_slab", () -> new SlabBlock(BlockBehaviour.Properties.of().mapColor(MapColor.WOOD).instrument(NoteBlockInstrument.BASS).strength(2.0F, 3.0F).sound(SoundType.WOOD).ignitedByLava()));
public static RegistryObject<Block> BLUE_ICE_SLAB = SLABS.register("blue_ice_slab", () -> new SlabBlock(BlockBehaviour.Properties.of().mapColor(MapColor.WOOD).instrument(NoteBlockInstrument.BASS).strength(2.0F, 3.0F).sound(SoundType.WOOD).ignitedByLava()));
public static RegistryObject<Block> SNOW_BLOCK_SLAB = SLABS.register("snow_block_slab", () -> new SlabBlock(BlockBehaviour.Properties.of().mapColor(MapColor.WOOD).instrument(NoteBlockInstrument.BASS).strength(2.0F, 3.0F).sound(SoundType.WOOD).ignitedByLava()));
public static RegistryObject<Block> MOSS_BLOCK_SLAB = SLABS.register("moss_block_slab", () -> new SlabBlock(BlockBehaviour.Properties.of().mapColor(MapColor.WOOD).instrument(NoteBlockInstrument.BASS).strength(2.0F, 3.0F).sound(SoundType.WOOD).ignitedByLava()));
public static RegistryObject<Block> STONE_SLAB = SLABS.register("stone_slab", () -> new SlabBlock(BlockBehaviour.Properties.of().mapColor(MapColor.WOOD).instrument(NoteBlockInstrument.BASS).strength(2.0F, 3.0F).sound(SoundType.WOOD).ignitedByLava()));
public static RegistryObject<Block> GRANITE_SLAB = SLABS.register("granite_slab", () -> new SlabBlock(BlockBehaviour.Properties.of().mapColor(MapColor.WOOD).instrument(NoteBlockInstrument.BASS).strength(2.0F, 3.0F).sound(SoundType.WOOD).ignitedByLava()));
public static RegistryObject<Block> DIORITE_SLAB = SLABS.register("diorite_slab", () -> new SlabBlock(BlockBehaviour.Properties.of().mapColor(MapColor.WOOD).instrument(NoteBlockInstrument.BASS).strength(2.0F, 3.0F).sound(SoundType.WOOD).ignitedByLava()));
public static RegistryObject<Block> ANDESITE_SLAB = SLABS.register("andesite_slab", () -> new SlabBlock(BlockBehaviour.Properties.of().mapColor(MapColor.WOOD).instrument(NoteBlockInstrument.BASS).strength(2.0F, 3.0F).sound(SoundType.WOOD).ignitedByLava()));
public static RegistryObject<Block> CRIMSON_NYLIUM_SLAB = SLABS.register("crimson_nylium_slab", () -> new SlabBlock(BlockBehaviour.Properties.of().mapColor(MapColor.WOOD).instrument(NoteBlockInstrument.BASS).strength(2.0F, 3.0F).sound(SoundType.WOOD).ignitedByLava()));
public static RegistryObject<Block> WARPED_NYLIUM_SLAB = SLABS.register("warped_nylium_slab", () -> new SlabBlock(BlockBehaviour.Properties.of().mapColor(MapColor.WOOD).instrument(NoteBlockInstrument.BASS).strength(2.0F, 3.0F).sound(SoundType.WOOD).ignitedByLava()));
public static RegistryObject<Block> SOUL_SAND_SLAB = SLABS.register("soul_sand_slab", () -> new SlabBlock(BlockBehaviour.Properties.of().mapColor(MapColor.WOOD).instrument(NoteBlockInstrument.BASS).strength(2.0F, 3.0F).sound(SoundType.WOOD).ignitedByLava()));
public static RegistryObject<Block> SOUL_SOIL_SLAB = SLABS.register("soul_soil_slab", () -> new SlabBlock(BlockBehaviour.Properties.of().mapColor(MapColor.WOOD).instrument(NoteBlockInstrument.BASS).strength(2.0F, 3.0F).sound(SoundType.WOOD).ignitedByLava()));
public static RegistryObject<Block> BONE_BLOCK_SLAB = SLABS.register("bone_block_slab", () -> new SlabBlock(BlockBehaviour.Properties.of().mapColor(MapColor.WOOD).instrument(NoteBlockInstrument.BASS).strength(2.0F, 3.0F).sound(SoundType.WOOD).ignitedByLava()));
public static RegistryObject<Block> BLACKSTONE_SLAB = SLABS.register("blackstone_slab", () -> new SlabBlock(BlockBehaviour.Properties.of().mapColor(MapColor.WOOD).instrument(NoteBlockInstrument.BASS).strength(2.0F, 3.0F).sound(SoundType.WOOD).ignitedByLava()));
public static RegistryObject<Block> CALCITE_SLAB = SLABS.register("calcite_slab", () -> new SlabBlock(BlockBehaviour.Properties.of().mapColor(MapColor.WOOD).instrument(NoteBlockInstrument.BASS).strength(2.0F, 3.0F).sound(SoundType.WOOD).ignitedByLava()));
public static RegistryObject<Block> TUFF_SLAB = SLABS.register("tuff_slab", () -> new SlabBlock(BlockBehaviour.Properties.of().mapColor(MapColor.WOOD).instrument(NoteBlockInstrument.BASS).strength(2.0F, 3.0F).sound(SoundType.WOOD).ignitedByLava()));
public static RegistryObject<Block> DRIPSTONE_BLOCK_SLAB = SLABS.register("dripstone_block_slab", () -> new SlabBlock(BlockBehaviour.Properties.of().mapColor(MapColor.WOOD).instrument(NoteBlockInstrument.BASS).strength(2.0F, 3.0F).sound(SoundType.WOOD).ignitedByLava()));
public static RegistryObject<Block> PRISMARINE_SLAB = SLABS.register("prismarine_slab", () -> new SlabBlock(BlockBehaviour.Properties.of().mapColor(MapColor.WOOD).instrument(NoteBlockInstrument.BASS).strength(2.0F, 3.0F).sound(SoundType.WOOD).ignitedByLava()));
public static RegistryObject<Block> MAGMA_BLOCK_SLAB = SLABS.register("magma_block_slab", () -> new SlabBlock(BlockBehaviour.Properties.of().mapColor(MapColor.WOOD).instrument(NoteBlockInstrument.BASS).strength(2.0F, 3.0F).sound(SoundType.WOOD).ignitedByLava()));
public static RegistryObject<Block> OBSIDIAN_SLAB = SLABS.register("obsidian_slab", () -> new SlabBlock(BlockBehaviour.Properties.of().mapColor(MapColor.WOOD).instrument(NoteBlockInstrument.BASS).strength(2.0F, 3.0F).sound(SoundType.WOOD).ignitedByLava()));
public static RegistryObject<Block> CRYING_OBSIDIAN_SLAB = SLABS.register("crying_obsidian_slab", () -> new SlabBlock(BlockBehaviour.Properties.of().mapColor(MapColor.WOOD).instrument(NoteBlockInstrument.BASS).strength(2.0F, 3.0F).sound(SoundType.WOOD).ignitedByLava()));
public static RegistryObject<Block> BUDDING_AMETHYST_SLAB = SLABS.register("budding_amethyst_slab", () -> new SlabBlock(BlockBehaviour.Properties.of().mapColor(MapColor.WOOD).instrument(NoteBlockInstrument.BASS).strength(2.0F, 3.0F).sound(SoundType.WOOD).ignitedByLava()));
public static RegistryObject<Block> BROWN_MUSHROOM_BLOCK_SLAB = SLABS.register("brown_mushroom_block_slab", () -> new SlabBlock(BlockBehaviour.Properties.of().mapColor(MapColor.WOOD).instrument(NoteBlockInstrument.BASS).strength(2.0F, 3.0F).sound(SoundType.WOOD).ignitedByLava()));
public static RegistryObject<Block> RED_MUSHROOM_BLOCK_SLAB = SLABS.register("red_mushroom_block_slab", () -> new SlabBlock(BlockBehaviour.Properties.of().mapColor(MapColor.WOOD).instrument(NoteBlockInstrument.BASS).strength(2.0F, 3.0F).sound(SoundType.WOOD).ignitedByLava()));
public static RegistryObject<Block> NETHER_WART_BLOCK_SLAB = SLABS.register("nether_wart_block_slab", () -> new SlabBlock(BlockBehaviour.Properties.of().mapColor(MapColor.WOOD).instrument(NoteBlockInstrument.BASS).strength(2.0F, 3.0F).sound(SoundType.WOOD).ignitedByLava()));
public static RegistryObject<Block> WARPED_WART_BLOCK_SLAB = SLABS.register("warped_wart_block_slab", () -> new SlabBlock(BlockBehaviour.Properties.of().mapColor(MapColor.WOOD).instrument(NoteBlockInstrument.BASS).strength(2.0F, 3.0F).sound(SoundType.WOOD).ignitedByLava()));
public static RegistryObject<Block> GLOWSTONE_SLAB = SLABS.register("glowstone_slab", () -> new SlabBlock(BlockBehaviour.Properties.of().mapColor(MapColor.WOOD).instrument(NoteBlockInstrument.BASS).strength(2.0F, 3.0F).sound(SoundType.WOOD).ignitedByLava()));
public static RegistryObject<Block> SHROOMLIGHT_SLAB = SLABS.register("shroomlight_slab", () -> new SlabBlock(BlockBehaviour.Properties.of().mapColor(MapColor.WOOD).instrument(NoteBlockInstrument.BASS).strength(2.0F, 3.0F).sound(SoundType.WOOD).ignitedByLava()));
public static RegistryObject<Block> DRIED_KELP_BLOCK_SLAB = SLABS.register("dried_kelp_block_slab", () -> new SlabBlock(BlockBehaviour.Properties.of().mapColor(MapColor.WOOD).instrument(NoteBlockInstrument.BASS).strength(2.0F, 3.0F).sound(SoundType.WOOD).ignitedByLava()));
public static RegistryObject<Block> TUBE_CORAL_BLOCK_SLAB = SLABS.register("tube_coral_block_slab", () -> new SlabBlock(BlockBehaviour.Properties.of().mapColor(MapColor.WOOD).instrument(NoteBlockInstrument.BASS).strength(2.0F, 3.0F).sound(SoundType.WOOD).ignitedByLava()));
public static RegistryObject<Block> BRAIN_CORAL_BLOCK_SLAB = SLABS.register("brain_coral_block_slab", () -> new SlabBlock(BlockBehaviour.Properties.of().mapColor(MapColor.WOOD).instrument(NoteBlockInstrument.BASS).strength(2.0F, 3.0F).sound(SoundType.WOOD).ignitedByLava()));
public static RegistryObject<Block> BUBBLE_CORAL_BLOCK_SLAB = SLABS.register("bubble_coral_block_slab", () -> new SlabBlock(BlockBehaviour.Properties.of().mapColor(MapColor.WOOD).instrument(NoteBlockInstrument.BASS).strength(2.0F, 3.0F).sound(SoundType.WOOD).ignitedByLava()));
public static RegistryObject<Block> FIRE_CORAL_BLOCK_SLAB = SLABS.register("fire_coral_block_slab", () -> new SlabBlock(BlockBehaviour.Properties.of().mapColor(MapColor.WOOD).instrument(NoteBlockInstrument.BASS).strength(2.0F, 3.0F).sound(SoundType.WOOD).ignitedByLava()));
public static RegistryObject<Block> HORN_CORAL_BLOCK_SLAB = SLABS.register("horn_coral_block_slab", () -> new SlabBlock(BlockBehaviour.Properties.of().mapColor(MapColor.WOOD).instrument(NoteBlockInstrument.BASS).strength(2.0F, 3.0F).sound(SoundType.WOOD).ignitedByLava()));
public static RegistryObject<Block> DEAD_TUBE_CORAL_BLOCK_SLAB = SLABS.register("dead_tube_coral_block_slab", () -> new SlabBlock(BlockBehaviour.Properties.of().mapColor(MapColor.WOOD).instrument(NoteBlockInstrument.BASS).strength(2.0F, 3.0F).sound(SoundType.WOOD).ignitedByLava()));
public static RegistryObject<Block> DEAD_BRAIN_CORAL_BLOCK_SLAB = SLABS.register("dead_brain_coral_block_slab", () -> new SlabBlock(BlockBehaviour.Properties.of().mapColor(MapColor.WOOD).instrument(NoteBlockInstrument.BASS).strength(2.0F, 3.0F).sound(SoundType.WOOD).ignitedByLava()));
public static RegistryObject<Block> DEAD_BUBBLE_CORAL_BLOCK_SLAB = SLABS.register("dead_bubble_coral_block_slab", () -> new SlabBlock(BlockBehaviour.Properties.of().mapColor(MapColor.WOOD).instrument(NoteBlockInstrument.BASS).strength(2.0F, 3.0F).sound(SoundType.WOOD).ignitedByLava()));
public static RegistryObject<Block> DEAD_FIRE_CORAL_BLOCK_SLAB = SLABS.register("dead_fire_coral_block_slab", () -> new SlabBlock(BlockBehaviour.Properties.of().mapColor(MapColor.WOOD).instrument(NoteBlockInstrument.BASS).strength(2.0F, 3.0F).sound(SoundType.WOOD).ignitedByLava()));
public static RegistryObject<Block> DEAD_HORN_CORAL_BLOCK_SLAB = SLABS.register("dead_horn_coral_block_slab", () -> new SlabBlock(BlockBehaviour.Properties.of().mapColor(MapColor.WOOD).instrument(NoteBlockInstrument.BASS).strength(2.0F, 3.0F).sound(SoundType.WOOD).ignitedByLava()));
public static RegistryObject<Block> SPONGE_SLAB = SLABS.register("sponge_slab", () -> new SlabBlock(BlockBehaviour.Properties.of().mapColor(MapColor.WOOD).instrument(NoteBlockInstrument.BASS).strength(2.0F, 3.0F).sound(SoundType.WOOD).ignitedByLava()));
public static RegistryObject<Block> WET_SPONGE_SLAB = SLABS.register("wet_sponge_slab", () -> new SlabBlock(BlockBehaviour.Properties.of().mapColor(MapColor.WOOD).instrument(NoteBlockInstrument.BASS).strength(2.0F, 3.0F).sound(SoundType.WOOD).ignitedByLava()));
public static RegistryObject<Block> MELON_SLAB = SLABS.register("melon_slab", () -> new SlabBlock(BlockBehaviour.Properties.of().mapColor(MapColor.WOOD).instrument(NoteBlockInstrument.BASS).strength(2.0F, 3.0F).sound(SoundType.WOOD).ignitedByLava()));
public static RegistryObject<Block> PUMPKIN_SLAB = SLABS.register("pumpkin_slab", () -> new SlabBlock(BlockBehaviour.Properties.of().mapColor(MapColor.WOOD).instrument(NoteBlockInstrument.BASS).strength(2.0F, 3.0F).sound(SoundType.WOOD).ignitedByLava()));
public static RegistryObject<Block> HAY_BALE_SLAB = SLABS.register("hay_bale_slab", () -> new SlabBlock(BlockBehaviour.Properties.of().mapColor(MapColor.WOOD).instrument(NoteBlockInstrument.BASS).strength(2.0F, 3.0F).sound(SoundType.WOOD).ignitedByLava()));
public static RegistryObject<Block> HONEYCOMB_BLOCK_SLAB = SLABS.register("honeycomb_block_slab", () -> new SlabBlock(BlockBehaviour.Properties.of().mapColor(MapColor.WOOD).instrument(NoteBlockInstrument.BASS).strength(2.0F, 3.0F).sound(SoundType.WOOD).ignitedByLava()));
public static RegistryObject<Block> SLIME_BLOCK_SLAB = SLABS.register("slime_block_slab", () -> new SlabBlock(BlockBehaviour.Properties.of().mapColor(MapColor.WOOD).instrument(NoteBlockInstrument.BASS).strength(2.0F, 3.0F).sound(SoundType.WOOD).ignitedByLava()));
public static RegistryObject<Block> HONEY_BLOCK_SLAB = SLABS.register("honey_block_slab", () -> new SlabBlock(BlockBehaviour.Properties.of().mapColor(MapColor.WOOD).instrument(NoteBlockInstrument.BASS).strength(2.0F, 3.0F).sound(SoundType.WOOD).ignitedByLava()));
public static RegistryObject<Block> OCHRE_FROGLIGHT_SLAB = SLABS.register("ochre_froglight_slab", () -> new SlabBlock(BlockBehaviour.Properties.of().mapColor(MapColor.WOOD).instrument(NoteBlockInstrument.BASS).strength(2.0F, 3.0F).sound(SoundType.WOOD).ignitedByLava()));
public static RegistryObject<Block> VERDANT_FROGLIGHT_SLAB = SLABS.register("verdant_froglight_slab", () -> new SlabBlock(BlockBehaviour.Properties.of().mapColor(MapColor.WOOD).instrument(NoteBlockInstrument.BASS).strength(2.0F, 3.0F).sound(SoundType.WOOD).ignitedByLava()));
public static RegistryObject<Block> PEARLESCENT_FROGLIGHT_SLAB = SLABS.register("pearlescent_froglight_slab", () -> new SlabBlock(BlockBehaviour.Properties.of().mapColor(MapColor.WOOD).instrument(NoteBlockInstrument.BASS).strength(2.0F, 3.0F).sound(SoundType.WOOD).ignitedByLava()));
public static RegistryObject<Block> SCULK_SLAB = SLABS.register("sculk_slab", () -> new SlabBlock(BlockBehaviour.Properties.of().mapColor(MapColor.WOOD).instrument(NoteBlockInstrument.BASS).strength(2.0F, 3.0F).sound(SoundType.WOOD).ignitedByLava()));
public static RegistryObject<Block> BEDROCK_SLAB = SLABS.register("bedrock_slab", () -> new SlabBlock(BlockBehaviour.Properties.of().mapColor(MapColor.WOOD).instrument(NoteBlockInstrument.BASS).strength(2.0F, 3.0F).sound(SoundType.WOOD).ignitedByLava()));
